30 Games for Social Change: Critical Thinking for ESL/EFL Classes

dc.contributor.authorBerger, Janine
dc.date.accessioned2016-10-27T13:06:51Z
dc.date.available2016-10-27T13:06:51Z
dc.date.issued2016-10-17
dc.description.abstractEnglish as a Second or Foreign Language, games, and global citizenship education form the perfect combination for the 21st-century language classroom. This ground-breaking book unites all three in a practical, classroom-tested series of lessons. The first section features games that open up discussions for students to get to know each other and discover more about themselves. The second section provides clearly explained, step-by-step guides for complete games-based lessons designed around themes of global importance, including • equality • literature • gender issues • food • art • social values and more. The games are flexible in terms of levels and groups, and most require nothing more than pen, paper, and enthusiastic players. The final game in the book is a special challenge to you and to your students to be, as Gandhi said, the change you want to see in the world.en_US
dc.identifier.citationBerger, J. (2016). 30 Games for Social Change: Critical Thinking for ESL/EFL Classes. Wayzgoose Press .en_US
dc.identifier.otherB01MCV4ZSF
dc.identifier.urihttp://dspace.uhemisferios.edu.ec:8080/xmlui/handle/123456789/505
dc.language.isoenen_US
dc.publisherWayzgoose Pressen_US
dc.title30 Games for Social Change: Critical Thinking for ESL/EFL Classesen_US
dc.typeBooken_US
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