Building character: An application of Gee’s theory of situated learning to a role-playing game in an English language classroom

dc.contributor.authorBerger-Mason, Janine
dc.date.accessioned2020-02-06T16:59:01Z
dc.date.available2020-02-06T16:59:01Z
dc.date.issued2019-12-02
dc.description.abstractThis project is an attempt to design a method of teaching English as a foreign language to Ecuadorian university students by applying Gee's theory of "situated learning”. The researcher posed the following problem: How can global empathy be incorporated into the EFL classroom so as to increase students’ intrinsic motivation to learn the language and help them to learn it better? and suggested the following answer: Through a role-playing game in which students create avatars with specific, realistic characteristics including nationality, religion, socio-economic status and gender, and place them within the context of an ethical dilemma. The game was implemeted with two groups of students, one at the A1 level (Common European Framework of Reference for Languages) and the other at the B2 level. Preliminary results show increased global empathy and are also promising in terms of student motivation and language acquisition.en_US
dc.identifier.issn1390-8731
dc.identifier.urihttp://dspace.uhemisferios.edu.ec:8080/xmlui/handle/123456789/1041
dc.language.isoenen_US
dc.publisherColloquia Revista de Pensamiento y Culturaen_US
dc.subjectEnglish as a Foreign Languageen_US
dc.subjectRole-playing gamesen_US
dc.subjectGame designen_US
dc.subjectGlobal empathyen_US
dc.subjectIntrinsic motivationen_US
dc.titleBuilding character: An application of Gee’s theory of situated learning to a role-playing game in an English language classroomen_US
dc.typeArticleen_US
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